
The Nintendo logo's font was changed in the GameCube version. The "PRESS ANY BUTTON" message was changed to "PRESS ANY KEY" in the Japanese version. The copyright years in the unreleased N64 Japanese version are more verbose, covering multiple years instead of the line of years in GameCube. The Japanese logo was redesigned to resemble the logo in the original NES Dr. The N64 and iQue Player versions render at 320x237 and the Japanese version renders at 640x480. The password screen exists in the iQue Player version, but the text doesn't display properly and appears to be corrupted. #Android sm64 color code generator code#
Pressing the button code crashes the game. However, the button code to access it wasn't removed.
The hidden password screen was removed in the GameCube version.
The GameCube version has higher quality music than the N64 and iQue Player versions. See if the iQue version has any more differences.Ĭheck if password screen works on N64 Japanese version. Not Slow Fast F_er Fest N_Wt ErVrs ErL1 HeiEr WidEr FC FV C Rensa MRensa HiEr WallP Line3 WaitAttack Speed ExCondition Sub E圎ffect Graphics It's likely that the game was originally going to feature characters from the Mario franchise instead of Wario Land 3.
Interestingly, there are the Japanese names of characters and enemies that never appeared in the game such as Peach, Bowser, Magikoopa, Piranha Plant, Boo, Wiggler, Shy Guy, Cheep Cheep, Bob-omb, and Koopa Troopa. This error screen would show if you tried playing this game on a PAL Nintendo 64. (Source: Original TCRF research) Region Error Screen
R+Start for game settings adjustment debug menu. With the code below on, enter a match and press the desired button labeled below. Apply the GameShark code below to enable these menus. A surprisingly large debug menu remains in this game that allows you to change stats of characters and various AI behavior, among others.